The Korean Viccom escapes from the kingdom of the dead
Jun 18, 2022 23:22:24 GMT
boogiepop, Murikov, and 1 more like this
Post by Karman Cole on Jun 18, 2022 23:22:24 GMT
After more than 20 years, the Korean Viccom escapes from the kingdom of the dead and has also talked of the NEOGEO prototype version of 'Eye of Typhoon' (1996).
This is a content of the past year, but in the western area I haven't seen anyone that talk about it, so, it might be the first time you hear this informations.
The interview has been realised by IGN Korea and the English translation has been made by an automatic translator, so, it may contain errors and if anyone knows the Korean any correction is accepted.
"1세대 국내 콘솔 회사의 명성 지켜나갈 것" 빅콤 박기혁 대표이사 인터뷰 - IGN Korea.
This is a content of the past year, but in the western area I haven't seen anyone that talk about it, so, it might be the first time you hear this informations.
The interview has been realised by IGN Korea and the English translation has been made by an automatic translator, so, it may contain errors and if anyone knows the Korean any correction is accepted.
"We will protect the reputation of the first-generation domestic console company" Interview with CEO Park Ki-hyuk of Viccom
The ultra-high volume remake aims to be a domestic fighting game that is popular in the world.
By Donghun Lee
Renewal date January 31, 2022 6:00 am
Posted November 21, 2021 6:30 PM
Viccom, a first-generation domestic console game company that was active from 1991 to 2000, announced its revival through its website this month. Viccom is a subsidiary established by Vic, an arcade game distribution company, for the in-house development of arcade games. Vic participated in the console game market by distributing Neo Geo for home use in Korea in 1994. I made a fighting game for Neo Geo called 'Fight Fever' directly through Viccom. After that, Viccom released the Korean version of 'Quiz King of Fighters', and in 1996, through 'The Eye of Typhoon', a fighting game released for PC and 3DO, 'Fight Fever' was greatly improved. They showed off a level of perfection that exceeded their expectations and proved that their fighting game production skills were above a certain level.
'Fight Fever' Screenshots
This year marks the 30th anniversary of the resurrected Viccom. Although there was a long break in the middle, President Kim Jae-hoon, who led Viccom in the 1990s, also joined Viccom, so the justification is sufficient. Now, Viccom plans to focus on the resale of past Viccom games and the retro game business. IGN met Viccom CEO Park Ki-hyuk and heard the story of Viccom's resurgence and future plans.
Viccom signboard. Currently, Viccom is based in Busan.
The preparation period for the resurrection is about 1 year and 4 months
In the first greeting, CEO Park Ki-hyuk introduced himself as 'an ordinary businessman who likes games'. He, who currently runs a factory in Busan, lived in Japan for about 10 years before entering the manufacturing industry, and had experience in the 12-inch figure business in the early 2000s. He said, "Before the figure market was formed like now, we did not achieve great results, but those who worked with us at that time are currently doing great in the global market." Since the game has been a part of his life, it is said that his rich game experience helped him to participate this time.
"Games are my life, from various game consoles such as Remix, IQ 2000, Family Computer, Sega Mark III, Mega Drive, PC Engine, Super Famicom, Nintendo 64, PlayStation, Sega Saturn, 3DO, etc. to the latest game console, the PlayStation 5. I have been with my life. I have not been directly involved in the game industry until now, but my game life is about 40 years, so I am proud that I have a rich understanding of games."
Park Ki-hyuk (46), CEO of Viccom.
Although the activity was exposed to the outside at the beginning of this year, it is said that the actual movement period is from July 2020. It was explained that it took time to acquire the license again. In the case of the actual ultra-luxury rights, it is said that it took a long time to trace the traces, such as the license holder selling the rights to another company over time.
Some of you may have noticed here, but CEO Park Ki-hyuk did not move to rebuild Viccom from the beginning. At first, the purpose was to re-issue a small amount of ultra-high volume package, so he was able to consider a completely new company name. However, President Kim Jae-hoon, who led Viccom in the 1990s, joined, and the symbolism of being a first-generation console game producer and a bigger goal beyond the re-release of the very first volume were made.
The more we talked, the more he left his position as the CEO of Viccom, and as a single gamer, he was a huge fan. He asked him how he would like to revive the ultra-luxury in the future.
Goal of the ultra-luxury zone
The plan for the ultra-luxury is a repackage and a remake. First of all, in the case of the repackage, it is planned to consist of the previously released 3DO version, the PC version, and the arranged version of the 3CD. The arranged version speaks the Korean version. However, when I asked why there was only one arranged version, I was able to hear that the reason the 3DO version has better power and control is because we are currently planning to focus on the 3DO version. However, there were many difficulties, and the explanation continued that the PC version might be the next best thing.
"At that time, the first edition of the first edition was a really unfortunate game. Even though it was a purely domestic game, except for the package, the game content was conducted in English rather than Korean. I thought it was disrespectful."
Currently, work on the Korean version to be included in the repackage is in full swing. Through the gallery below, IGN will reveal for the first time a screenshot of the Korean version of the work in progress.
Korean Version Screenshots
The repackage of the very first volume will also contain various reading materials that revive the memories of that time. Such a package composition was also the philosophy of CEO Park Ki-hyuk.
"I don't think retro games are just products to enjoy. It's about sharing the memories of playing the same games at the time, so I decided that it wasn't just selling games as downloads."
Viccom Secret Storybook, which is scheduled to be included in the repackage of the very first volume. Unpublished stories about the first edition and Viccom are included.
After the repackage, the remake work begins with a modern interpretation of the ultra-luxury book. "The goal is to complete not only online network battles, but also domestic fighting games that can compete in the global market with the highest level of perfection by listening to various opinions from gamers" It is said that the remake of the ultra-luxury is the biggest reason Viccom was re-established.
When asked if they were considering the official release of the first edition of the Neo Geo version, which was just an income test, a positive answer came back. However, he said that since it is the Neo Geo version, the subjects and procedures to be discussed are complex, so it should be done carefully. One interesting fact is that there is a fan project that is currently producing a neo-geo version of the ultra-first edition overseas. When asked about Viccom's position on this project, which started at the end of last year and has become a hot topic among retro gamers, we were able to get the answer, "We decided to continue good cooperation."
Reissue of classic retro game
CEO Park Ki-hyuk's sincerity towards the ultra-luxurious rights was unmistakable. It can be understood as a similar flow to Dot Emu's Wind Jammers 1 and 2. However, if you look closely, there are only a few games released by Viccom. Considering the long development time invested in the release and sequel of Windjammers, which was released as Neo Geo, the release of Viccom's Neo Geo games such as Fight Fever and Quiz King of Fighters again may take more time than the first volume. it's a thing
Quiz King of Fighters Screenshots
Therefore, Viccom is also continuing to discover classic retro games released in Japan, Europe, and the United States, and is pushing to re-release them through the Korean version, which was rare at the time of release. He is considering the repackage and remake of classic masterpieces, and he cited 'Ys' and 'Bare Knuckle 4' that were recently released/developed overseas as examples.
"Ys, Nihon Falcom's masterpiece RPG game that works with disks (3.5 inches, 5.25 inches) for X68000, has been re-released in Japan recently. It was priced at 8,800 yen (excluding tax), but gamers who can't forget the nostalgia when it was first released In addition, Bare Knuckle 4, the official sequel to Sega's belt scrolling action game in Japan, Bare Knuckle 4, released through French game company Doemu, is also a good example of using a famous IP in the past. As such, a sequel is not being released now, but there were many popular IPs in the 80s and 90s, so I think the marketability is limitless.
In addition, I think the marketability is great not only for the console market, but also for classic domestic PC games and arcade games. About this, I had a meeting with a famous classic Korean game maker.”
He gave me a sneak peek of the title on condition that it not be published in the article. Obviously, when discussing Korean early PC games, they were planning a title that should not be missed. Fundamentally, such a business is not a business that can be carried out if you do not know the game, and even if you know the game, there are many tasks to be realized, such as obtaining a copyright. Above all, it is not easy to contact the right holder. As I listened to the undisclosed titles, I kept asking how I got in touch with these people. As such, he is currently passionately pursuing this plan, and more information is planned to be revealed in stages in the future. He asked him why he focused on retro games.
"The decisive factor was the expansion of the marketability of retro games. Most of the contents that my age group in my mid-40s encountered when they were young were mainly pirated from Japan and the United States, and many of the works produced in Korea were copied from overseas contents. Therefore, looking back on the works now and then, there were a lot of shameful parts, and I felt that our memories were stolen. I decided that it could be a new content for people, so I started it.”
Retro craze is blowing in Korea in almost all fields such as fashion, automobiles, electronic products, and songs, but retro in the game market is 'just illegally download and enjoy.' We asked him how he felt about the reaction he heard after the official announcement of Viccom's revival, saying that he felt sorry for the culture that thought of it as such. There were both positive and negative opinions, but as a result, the response exceeded expectations, and it was said that he was surprised.
Wishing you the success of Viccom's plans, I would like to ask you one last word for those who are watching this announcement with interest.
"We would like to express our sincere thanks to everyone who has shown interest in the reborn Viccom.
The company's pursuit of profits is important as it was reborn with difficulty, but we will become a company that strives to release games that gamers truly want by constantly thinking and communicating about what gamers want.
Since I am also a gamer who has enjoyed gaming for about 40 years, I will focus on communication.
As a practical measure, we plan to reach a level where you can feel that the game was developed together by sufficiently collecting the opinions of gamers before the game is released.
Since games will be completed through this process, I plan to mark the names of all gamers who gave opinions to the developer staff as Viccom staff.
In addition, we are looking for various ways to communicate, so if you have any opinions, please contact us via the official email of viccom@viccom.co.kr and we will respond.
I hope that Viccom will be created with gamers.
Thanks again for your interest."
The ultra-high volume remake aims to be a domestic fighting game that is popular in the world.
By Donghun Lee
Renewal date January 31, 2022 6:00 am
Posted November 21, 2021 6:30 PM
Viccom, a first-generation domestic console game company that was active from 1991 to 2000, announced its revival through its website this month. Viccom is a subsidiary established by Vic, an arcade game distribution company, for the in-house development of arcade games. Vic participated in the console game market by distributing Neo Geo for home use in Korea in 1994. I made a fighting game for Neo Geo called 'Fight Fever' directly through Viccom. After that, Viccom released the Korean version of 'Quiz King of Fighters', and in 1996, through 'The Eye of Typhoon', a fighting game released for PC and 3DO, 'Fight Fever' was greatly improved. They showed off a level of perfection that exceeded their expectations and proved that their fighting game production skills were above a certain level.
'Fight Fever' Screenshots
This year marks the 30th anniversary of the resurrected Viccom. Although there was a long break in the middle, President Kim Jae-hoon, who led Viccom in the 1990s, also joined Viccom, so the justification is sufficient. Now, Viccom plans to focus on the resale of past Viccom games and the retro game business. IGN met Viccom CEO Park Ki-hyuk and heard the story of Viccom's resurgence and future plans.
Viccom signboard. Currently, Viccom is based in Busan.
The preparation period for the resurrection is about 1 year and 4 months
In the first greeting, CEO Park Ki-hyuk introduced himself as 'an ordinary businessman who likes games'. He, who currently runs a factory in Busan, lived in Japan for about 10 years before entering the manufacturing industry, and had experience in the 12-inch figure business in the early 2000s. He said, "Before the figure market was formed like now, we did not achieve great results, but those who worked with us at that time are currently doing great in the global market." Since the game has been a part of his life, it is said that his rich game experience helped him to participate this time.
"Games are my life, from various game consoles such as Remix, IQ 2000, Family Computer, Sega Mark III, Mega Drive, PC Engine, Super Famicom, Nintendo 64, PlayStation, Sega Saturn, 3DO, etc. to the latest game console, the PlayStation 5. I have been with my life. I have not been directly involved in the game industry until now, but my game life is about 40 years, so I am proud that I have a rich understanding of games."
Park Ki-hyuk (46), CEO of Viccom.
Although the activity was exposed to the outside at the beginning of this year, it is said that the actual movement period is from July 2020. It was explained that it took time to acquire the license again. In the case of the actual ultra-luxury rights, it is said that it took a long time to trace the traces, such as the license holder selling the rights to another company over time.
Some of you may have noticed here, but CEO Park Ki-hyuk did not move to rebuild Viccom from the beginning. At first, the purpose was to re-issue a small amount of ultra-high volume package, so he was able to consider a completely new company name. However, President Kim Jae-hoon, who led Viccom in the 1990s, joined, and the symbolism of being a first-generation console game producer and a bigger goal beyond the re-release of the very first volume were made.
The more we talked, the more he left his position as the CEO of Viccom, and as a single gamer, he was a huge fan. He asked him how he would like to revive the ultra-luxury in the future.
Goal of the ultra-luxury zone
The plan for the ultra-luxury is a repackage and a remake. First of all, in the case of the repackage, it is planned to consist of the previously released 3DO version, the PC version, and the arranged version of the 3CD. The arranged version speaks the Korean version. However, when I asked why there was only one arranged version, I was able to hear that the reason the 3DO version has better power and control is because we are currently planning to focus on the 3DO version. However, there were many difficulties, and the explanation continued that the PC version might be the next best thing.
"At that time, the first edition of the first edition was a really unfortunate game. Even though it was a purely domestic game, except for the package, the game content was conducted in English rather than Korean. I thought it was disrespectful."
Currently, work on the Korean version to be included in the repackage is in full swing. Through the gallery below, IGN will reveal for the first time a screenshot of the Korean version of the work in progress.
Korean Version Screenshots
The repackage of the very first volume will also contain various reading materials that revive the memories of that time. Such a package composition was also the philosophy of CEO Park Ki-hyuk.
"I don't think retro games are just products to enjoy. It's about sharing the memories of playing the same games at the time, so I decided that it wasn't just selling games as downloads."
Viccom Secret Storybook, which is scheduled to be included in the repackage of the very first volume. Unpublished stories about the first edition and Viccom are included.
After the repackage, the remake work begins with a modern interpretation of the ultra-luxury book. "The goal is to complete not only online network battles, but also domestic fighting games that can compete in the global market with the highest level of perfection by listening to various opinions from gamers" It is said that the remake of the ultra-luxury is the biggest reason Viccom was re-established.
When asked if they were considering the official release of the first edition of the Neo Geo version, which was just an income test, a positive answer came back. However, he said that since it is the Neo Geo version, the subjects and procedures to be discussed are complex, so it should be done carefully. One interesting fact is that there is a fan project that is currently producing a neo-geo version of the ultra-first edition overseas. When asked about Viccom's position on this project, which started at the end of last year and has become a hot topic among retro gamers, we were able to get the answer, "We decided to continue good cooperation."
Reissue of classic retro game
CEO Park Ki-hyuk's sincerity towards the ultra-luxurious rights was unmistakable. It can be understood as a similar flow to Dot Emu's Wind Jammers 1 and 2. However, if you look closely, there are only a few games released by Viccom. Considering the long development time invested in the release and sequel of Windjammers, which was released as Neo Geo, the release of Viccom's Neo Geo games such as Fight Fever and Quiz King of Fighters again may take more time than the first volume. it's a thing
Quiz King of Fighters Screenshots
Therefore, Viccom is also continuing to discover classic retro games released in Japan, Europe, and the United States, and is pushing to re-release them through the Korean version, which was rare at the time of release. He is considering the repackage and remake of classic masterpieces, and he cited 'Ys' and 'Bare Knuckle 4' that were recently released/developed overseas as examples.
"Ys, Nihon Falcom's masterpiece RPG game that works with disks (3.5 inches, 5.25 inches) for X68000, has been re-released in Japan recently. It was priced at 8,800 yen (excluding tax), but gamers who can't forget the nostalgia when it was first released In addition, Bare Knuckle 4, the official sequel to Sega's belt scrolling action game in Japan, Bare Knuckle 4, released through French game company Doemu, is also a good example of using a famous IP in the past. As such, a sequel is not being released now, but there were many popular IPs in the 80s and 90s, so I think the marketability is limitless.
In addition, I think the marketability is great not only for the console market, but also for classic domestic PC games and arcade games. About this, I had a meeting with a famous classic Korean game maker.”
He gave me a sneak peek of the title on condition that it not be published in the article. Obviously, when discussing Korean early PC games, they were planning a title that should not be missed. Fundamentally, such a business is not a business that can be carried out if you do not know the game, and even if you know the game, there are many tasks to be realized, such as obtaining a copyright. Above all, it is not easy to contact the right holder. As I listened to the undisclosed titles, I kept asking how I got in touch with these people. As such, he is currently passionately pursuing this plan, and more information is planned to be revealed in stages in the future. He asked him why he focused on retro games.
"The decisive factor was the expansion of the marketability of retro games. Most of the contents that my age group in my mid-40s encountered when they were young were mainly pirated from Japan and the United States, and many of the works produced in Korea were copied from overseas contents. Therefore, looking back on the works now and then, there were a lot of shameful parts, and I felt that our memories were stolen. I decided that it could be a new content for people, so I started it.”
Retro craze is blowing in Korea in almost all fields such as fashion, automobiles, electronic products, and songs, but retro in the game market is 'just illegally download and enjoy.' We asked him how he felt about the reaction he heard after the official announcement of Viccom's revival, saying that he felt sorry for the culture that thought of it as such. There were both positive and negative opinions, but as a result, the response exceeded expectations, and it was said that he was surprised.
Wishing you the success of Viccom's plans, I would like to ask you one last word for those who are watching this announcement with interest.
"We would like to express our sincere thanks to everyone who has shown interest in the reborn Viccom.
The company's pursuit of profits is important as it was reborn with difficulty, but we will become a company that strives to release games that gamers truly want by constantly thinking and communicating about what gamers want.
Since I am also a gamer who has enjoyed gaming for about 40 years, I will focus on communication.
As a practical measure, we plan to reach a level where you can feel that the game was developed together by sufficiently collecting the opinions of gamers before the game is released.
Since games will be completed through this process, I plan to mark the names of all gamers who gave opinions to the developer staff as Viccom staff.
In addition, we are looking for various ways to communicate, so if you have any opinions, please contact us via the official email of viccom@viccom.co.kr and we will respond.
I hope that Viccom will be created with gamers.
Thanks again for your interest."