AES / MVS Review

The King of Fighters '98: Dream Natch Never Ends

A Review by Miky


screenshotDeveloper: SNK
Publisher: SNK
Released: 1998

Review Introduction:

The true “Dream match” game, this King of Fighters (KOF) has no relevance to the story at all (if you even followed it). The Orochi storyline is over, and I guess to pause for a year SNK let their designs go wild. Most of the characters from the previous entries, whether dead or alive, return as playable characters—even the American Sports team who have been MIA since the first game. This and the gameplay improvements elevated this game to be perhaps the best KOF game on the NEO GEO.

screenshotWith a whoppin' 38 characters, the roster of KoF '98 counts to one of the franchise's largest (not counting the EX variations of certain characters).

Gameplay: 🕹️

Some people might say that this game was the dawn of modern KOF. It holds up so very well in that context that even today the game doesn’t feel so stiff. One of the biggest draws for more casual players is how simple this game is to pick up. Even if you don’t know supers, you can use MAX MODE for a power buff.
 
The game still retains the 3 vs. 3 team combat as fighters fight one on one until they lose and must switch out. It is possible to play this 1 vs. 1, and, while fun, the game truly was meant as a team romp. The main new draw of The King of Fighters '98 is the two styles of gameplay that you can select: Advance and Extra.
 
Advanced is more of an aggressive playstyle seen from KOF '96 and '97 with mechanics like evasive rolls, and it has an “Advantage system” where you can stock more meter if you drop in teammates. Extra plays like KOF '94 and '95. At the time, something like this had never been seen before and gave fans of all KOF games something to enjoy from characters to mechanics. Both styles have a “blow-back” type of maneuver; for one stock of super bar you can push your opponent back if they are pressuring you. This can even kill if they are weak enough and can cause some pseudo-checkmate situations.
 
One of my favorite things from this era of KOF is your team being visible on the sidelines either cheering you on or being disappointed at your fighting. From '94 on, they’d had a chance to step in and save you from combos, which was always a neat touch. KOF '98 gives you an indicator which displays your character’s feelings. This determines how often they may save you, or perhaps they might let you bite the dust. Lastly, Team Edit returned so you’d MAYBE need to think about your team composition if you wanted to take the most advantage of team chemistry.

screenshotThe iconic Osaka stage, which is based on the real-life location near SNK's Japan heardquarters.

Graphics: 👾

The graphics are excellent as usual for KOF. Characters are animated with even more fluidity although some are recycled from '97. It’s all eye candy and still holds up today—especially on a CRT TV. The backgrounds never fail to disappoint with the amount of detail they provide. The famous “Under the Bridge” stage is even a real-life location in Japan. Each round something, like the time of day, changes, and spectating crowds really give the stages some sort of life.

I won’t lie, though... previous entries had more interesting stages, and I wish they would've ported many more from the saga. Unfortunately, this is the last game to have your teammates on the screen while you fight. It might seem minor, but it has a gameplay purpose and, at least to me, gave the franchise some soul and a sense of camaraderie between some characters. I am very sad to see this change continue even to the latest entry.

screenshotLike in the previous installments, teammates can be seen in the background sympathizing for you. When used at the right moment, they can even jump in and help your character in distress.

Sound: 🔊

In a vacuum, the music is decent but leaves something to be desired in terms of variety. Compared to the earlier entries—particularly KOF '95 and '96—the music is lackluster. Those games have music that transcend greatness, and I wonder why this one doesn't. The short development cycle perhaps... but this soundtrack isn’t all that bad, just a letdown from what came before. It’s about on par with '94, which had some banging tunes as well.

Sound effects are always great with KOF; blows and special moves all hit with a satisfying impact that enhances combat. I can’t tell if the voices are lifted from those appearing throughout the saga, but they remain nice, and, honestly, add to the notion that these are the same characters (except Athena who just has re-recorded lines. You can definitely tell whenever she says “PSYCHO BALL”.)

screenshotJust as in every KoF installment, iconic kunoichi Mai Shiranui and her best arguments are back in The King of Fighters '98.


Conclusion: 📊

Best KOF on the NEO GEO? In my opinion, yes. This game was an amalgamation of KOF up to that point, and the priority was to enhance the gameplay to the highest degree. Even after the countless sequels and remakes, KOF '98 remains one of the most beloved fighting games of all time.

Fightcade lobbies are still reaching players in the hundreds whereas the remakes remain side events. Even Athena’s costume is made DLC in KOF XIV. The lasting power that this game has is legendary, and it is still really playable today. If KOF '98 had been the very last game in the franchise (as it could’ve been), it’d have been a darn good swan song. Give it a shot.

Gameplay: 10/10

Graphics: 9.5/10

Music: 8/10

Replay Value: 10/10

Overall Rating: 9.5/10


Screenshots via MobyGames: http://mobygames.com

screenshotWith a whoppin' 38 characters, the roster of KoF '98 counts to one of the franchise's largest (not counting the EX variations of certain characters).

screenshotThe iconic Osaka stage, which is based on the real-life location near SNK's Japan heardquarters.

screenshotLike in the previous installments, teammates can be seen in the background sympathizing for you. When used at the right moment, they can even jump in and help your character in distress.

screenshotJust as in every KoF installment, iconic kunoichi Mai Shiranui and her best arguments are back in The King of Fighters '98.

Shoutbox

donutman: For the Neo Geo CD if you like Turf Masters there is an extra course, Ironclad is a good horizontal shmup (it has been converted but was originally a Neo Geo CD only. For the pocket Last Blade is great as is SNK vs. Capcom. Crush Roller is worth playing to Aug 12, 2025 11:39:53 GMT
neogeofreak2004: Hi there peeps, just got a neogeo pocket (monochrome unit) with a IPS screen, I got it because I kinda dont like seeing the screen in the dark. + i now have a neogeo cd btw so any game recommendations for the neo cd + pocket are open. Aug 9, 2025 13:30:00 GMT
tuxedomarty: There is a Rare Evercade cartridge coming out (Battletoads, RC Pro Am, Cobra Triangle, stuff like that). Aug 5, 2025 17:58:47 GMT
tuxedomarty: I assume they were. Aug 3, 2025 20:40:51 GMT
Riko: Have they opened pre-orders yet? Some sites automatically have a "sold out" sign before they start taking orders. Otherwise I guess they have all been bought up already. Will have to wait until restock sadly Aug 3, 2025 15:59:37 GMT
tuxedomarty: The Neo Geo Collection 1 Evercade carts are sold out on Castlemania Games. How can it be sold out when it hasn't even been released yet?? Aug 2, 2025 20:25:06 GMT
Murikov: Yo , yeah, we do indeed have the member chat on coming Sunday! I am shocked myself how time flies by. Anyway, any member is welcome to join there. NGFL_tup Aug 1, 2025 14:12:28 GMT
Miky: Group chat alread y this Sunday? This isnt funny anymore, where did the time go? Jul 31, 2025 12:34:45 GMT
pimsbury: I just went and watched the trailer , and it looks awesome! Jul 27, 2025 3:12:08 GMT
Jay: solo game, a lot of gore, Doug Bradley is back to voice Pinhead... OH BOIIIIII mslug_alarm Jul 24, 2025 10:36:23 GMT
pimsbury: WHAT? A HELLRAISER GAME??? Jul 23, 2025 18:15:45 GMT
Jay: The new Hellraiser game looks so gooood Jul 23, 2025 5:08:14 GMT
tuxedomarty: Copper Storm looks pretty fly, but the asking prices for the pledges is ridiculous!!! Jul 18, 2025 13:18:19 GMT
tuxedomarty: www.eventhubs.com/news/2025/jun/30/snk-delist-fighting-games/ Jul 1, 2025 20:30:38 GMT
Miky: OnlyFriends Jun 30, 2025 12:24:40 GMT
tuxedomarty: Found a preorder link for an import version of a physical release of Gradius Origins so nobody has to preorder the version Limited Run Games is doing! www.play-asia.com/gradius-origin-collection-multi-language/13/70ift1 Jun 29, 2025 14:58:46 GMT
pimsbury: I heard Miky has an OF now??? Jun 27, 2025 16:30:02 GMT
Miky: hellll nah. I need to learn something USEFUL Jun 25, 2025 12:39:05 GMT
Riko: Welcome back from your holiday ! Jun 23, 2025 17:47:08 GMT
tuxedomarty: It's 90 fucking degrees over here. Jun 23, 2025 16:25:13 GMT
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