AES / MVS Review

The King of Fighters '98: Dream Natch Never Ends

A Review by Miky


screenshotDeveloper: SNK
Publisher: SNK
Released: 1998

Review Introduction:

The true “Dream match” game, this King of Fighters (KOF) has no relevance to the story at all (if you even followed it). The Orochi storyline is over, and I guess to pause for a year SNK let their designs go wild. Most of the characters from the previous entries, whether dead or alive, return as playable characters—even the American Sports team who have been MIA since the first game. This and the gameplay improvements elevated this game to be perhaps the best KOF game on the NEO GEO.

screenshotWith a whoppin' 38 characters, the roster of KoF '98 counts to one of the franchise's largest (not counting the EX variations of certain characters).

Gameplay: 🕹️

Some people might say that this game was the dawn of modern KOF. It holds up so very well in that context that even today the game doesn’t feel so stiff. One of the biggest draws for more casual players is how simple this game is to pick up. Even if you don’t know supers, you can use MAX MODE for a power buff.
 
The game still retains the 3 vs. 3 team combat as fighters fight one on one until they lose and must switch out. It is possible to play this 1 vs. 1, and, while fun, the game truly was meant as a team romp. The main new draw of The King of Fighters '98 is the two styles of gameplay that you can select: Advance and Extra.
 
Advanced is more of an aggressive playstyle seen from KOF '96 and '97 with mechanics like evasive rolls, and it has an “Advantage system” where you can stock more meter if you drop in teammates. Extra plays like KOF '94 and '95. At the time, something like this had never been seen before and gave fans of all KOF games something to enjoy from characters to mechanics. Both styles have a “blow-back” type of maneuver; for one stock of super bar you can push your opponent back if they are pressuring you. This can even kill if they are weak enough and can cause some pseudo-checkmate situations.
 
One of my favorite things from this era of KOF is your team being visible on the sidelines either cheering you on or being disappointed at your fighting. From '94 on, they’d had a chance to step in and save you from combos, which was always a neat touch. KOF '98 gives you an indicator which displays your character’s feelings. This determines how often they may save you, or perhaps they might let you bite the dust. Lastly, Team Edit returned so you’d MAYBE need to think about your team composition if you wanted to take the most advantage of team chemistry.

screenshotThe iconic Osaka stage, which is based on the real-life location near SNK's Japan heardquarters.

Graphics: 👾

The graphics are excellent as usual for KOF. Characters are animated with even more fluidity although some are recycled from '97. It’s all eye candy and still holds up today—especially on a CRT TV. The backgrounds never fail to disappoint with the amount of detail they provide. The famous “Under the Bridge” stage is even a real-life location in Japan. Each round something, like the time of day, changes, and spectating crowds really give the stages some sort of life.

I won’t lie, though... previous entries had more interesting stages, and I wish they would've ported many more from the saga. Unfortunately, this is the last game to have your teammates on the screen while you fight. It might seem minor, but it has a gameplay purpose and, at least to me, gave the franchise some soul and a sense of camaraderie between some characters. I am very sad to see this change continue even to the latest entry.

screenshotLike in the previous installments, teammates can be seen in the background sympathizing for you. When used at the right moment, they can even jump in and help your character in distress.

Sound: 🔊

In a vacuum, the music is decent but leaves something to be desired in terms of variety. Compared to the earlier entries—particularly KOF '95 and '96—the music is lackluster. Those games have music that transcend greatness, and I wonder why this one doesn't. The short development cycle perhaps... but this soundtrack isn’t all that bad, just a letdown from what came before. It’s about on par with '94, which had some banging tunes as well.

Sound effects are always great with KOF; blows and special moves all hit with a satisfying impact that enhances combat. I can’t tell if the voices are lifted from those appearing throughout the saga, but they remain nice, and, honestly, add to the notion that these are the same characters (except Athena who just has re-recorded lines. You can definitely tell whenever she says “PSYCHO BALL”.)

screenshotJust as in every KoF installment, iconic kunoichi Mai Shiranui and her best arguments are back in The King of Fighters '98.


Conclusion: 📊

Best KOF on the NEO GEO? In my opinion, yes. This game was an amalgamation of KOF up to that point, and the priority was to enhance the gameplay to the highest degree. Even after the countless sequels and remakes, KOF '98 remains one of the most beloved fighting games of all time.

Fightcade lobbies are still reaching players in the hundreds whereas the remakes remain side events. Even Athena’s costume is made DLC in KOF XIV. The lasting power that this game has is legendary, and it is still really playable today. If KOF '98 had been the very last game in the franchise (as it could’ve been), it’d have been a darn good swan song. Give it a shot.

Gameplay: 10/10

Graphics: 9.5/10

Music: 8/10

Replay Value: 10/10

Overall Rating: 9.5/10


Screenshots via MobyGames: http://mobygames.com

screenshotWith a whoppin' 38 characters, the roster of KoF '98 counts to one of the franchise's largest (not counting the EX variations of certain characters).

screenshotThe iconic Osaka stage, which is based on the real-life location near SNK's Japan heardquarters.

screenshotLike in the previous installments, teammates can be seen in the background sympathizing for you. When used at the right moment, they can even jump in and help your character in distress.

screenshotJust as in every KoF installment, iconic kunoichi Mai Shiranui and her best arguments are back in The King of Fighters '98.

Shoutbox

tuxedomarty: Don't know if I can make it to the next chat the Sunday after next. I'm incredibly strung out and under the weather from so much that I am having a hard time trying to relax or focus on anything. Apr 27, 2024 18:13:17 GMT
pimsbury: You know what that means , NO MORE PANTS REQUIRED Apr 27, 2024 0:06:17 GMT
Miky: My Superior at my job quit so i'm quite literally by myself... excellent. Apr 25, 2024 20:16:16 GMT
tuxedomarty: Phew, I may have just dodged a bullet earlier on Discord! Apr 20, 2024 20:19:16 GMT
tuxedomarty: The boredom today is real. x_x Apr 14, 2024 20:14:15 GMT
iswy: thank you, thank you! Riko Apr 11, 2024 11:42:41 GMT
Riko: Get well soon ! and congrats on getting that authentic CRT experience! NGFL_clap Apr 10, 2024 16:54:52 GMT
Miky: Ty! It has some issues like the color red and flickering but it almost adds to the charm. Apr 10, 2024 13:10:14 GMT
iswy: hope to get back to neogeo/retrogaming talk and what not soon haha Apr 10, 2024 10:51:20 GMT
iswy: thank you much, boogiepop Apr 10, 2024 10:50:58 GMT
boogiepop: Sorry to hear about the surgery, iswy. I hope you're feeling okay now! Apr 10, 2024 1:12:27 GMT
pimsbury: Looks GREAT ! I'm jealous, I only have an lcd to play on 🥲. Apr 10, 2024 0:28:09 GMT
neogeofreak2004: Hey guys, I'm going to get a new replacement neo CD pad in the mail, why? Well it was supposed to be a birthday gift for me, also happy birthday to me btw. And it didn't work so im getting a new one! Also happy I got kof 99 for my birthday and it works! Apr 9, 2024 16:23:51 GMT
iswy: i'm back after yet another surgery! :C it's the 2nd time this year, could you imagine that?! :o Apr 9, 2024 10:19:02 GMT
tuxedomarty: I got nothing to watch the solar eclipse with. athena_cry Apr 8, 2024 16:32:04 GMT
Miky: I sent a video or two in text-chat to show off. Apr 8, 2024 15:08:17 GMT
pimsbury: At least you did something productive ! Apr 8, 2024 14:41:09 GMT
Miky: MIssed the Discord chat as it was the only day i had free. And installed a CRT in my MVS. Apr 8, 2024 12:21:01 GMT
Nekoha: Don't forget, Sunday Chat April 7th! Come join us! Apr 7, 2024 7:11:13 GMT
pimsbury: Yes , chat on Sunday! Apr 6, 2024 3:23:10 GMT
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